// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License

using System;

namespace UnityEditor.UIElements
{
    internal class SerializedPropertyDelegates
    {
        internal static Func<SerializedProperty, bool> IsPropertyValid = property => property.isValid;
    }
}
